![]() ![]() The last couple of Tekken games have remained the same. ![]() Some experienced Tekken players say that Tekken isn't very well balanced as some characters have moves that are overly effective allowing less experienced players to unfairly beat experts. Unfortunately these elements could have been implemented better than they have been.Īlthough the action in Tekken 4 is still great you will need to mix up your fighting style with high, middle and low attacks, counter hits, dodges, reversals, parries and throws in order to succeed. Some of the walled arenas don't play much of a factor in the game-play as you might at first expect this is because some of the fighting arenas are very big and not all of them are completely surround by walls. Tekken 4 now also includes the uneven/inclined surfaces contrary to what you might think the fighter on the higher ground is at the disadvantage since he/she is vulnerable to getting their feet taken out from under them and then being juggled in mid air for successive hits. Virtua Fighter 3 introduced the walled environments and uneven surfaces as well as the addition of some more evasive manoeuvres. This is best used when you are cornered against a wall to turn the tables on your opponent, let the combos commence.Īll the changes in Tekken seem to have followed the changes that took place in Virtua Fighter 3, Tekken's main rival. This move does not cause any damage to your opponent but it does force your opponent behind you. Now each character can execute a position change move when you press the left punch and left kick buttons simultaneously. In previous Tekken games each fighter had a couple of standard throws when you pushed either left punch and left kick or right punch and right kick together. As well as walls there are phone booths and cars that can either help of hinder your progress. If you find yourself pinned against a wall there is a quick recovery move that will enable you to roll to the side and out of harms way. Now you can throw your opponents into walls and set them up for some devastating combinations. This is a first for the Tekken series as Tekken 4's predecessors all took place on infinitely wide stages. If you have already played Tekken 3 or Tag Tournament you will be able to get into Tekken 4 without any problems.īefore long you will notice some new features in the game-play, most noticeable are the closed arenas of different shapes and sizes. The special moves are all pretty easy to pull off but remembering all moves for each character could take a lot of time and practice. Tekken 4 plays just like its predecessors for the most part, the four buttons, square, triangle, circle and X control each individual limb of your fighter and most special moves are accomplished by pressing these buttons in a specific order while tapping the D pad in different directions. Most of the old returning fighters look better and a bit different to before, fighters also have most of their old moves but some have some new useful ones. While this is less than previous Tekken games all the characters have distinctly different moves, Namco have removed all fighters with identical moves. Once you have unlocked all the characters there will be 19 in total. Although there are only two new fighting styles here, Jin Kazama has adopted an almost completely new fighting style for you to master. The huge Craig Marduk uses the Vale Tudo fighting style, which offers another completely different and original fighting style never before seen in the Tekken series. ![]()
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![]() ![]() Just keep going through the tabs.Ĭlubs are slightly more difficult as they have bigger effects. Immediate transfer will immediately swap his club on the database, Future Transfer will make him have a pre-arranged transfer when you start a new game and loan is the same as immediate but a loan. On a person simply click the Transfer button at the top and choose which type of transfer you want. Again you have to type in the value and they are 1-200. It will bring up a list of the attributes for staff members. The biggest difference is rather than the main "Player" tab you have "Staff Attributes". You just have to get used to opening up the tabs to narrow down to the information you want to edit. It is basically the same for editing anything as you'll soon find out. 't accept less than 10 when changing a player attribute.Ĭlick on a staff member to open him up. Attributes are ranged from 1-100, although it won To edit things, simply use the drop down menu and select the option if there is one or type in the values for themselves. To change appearance simply go on the the top tab marked Player. It is basically the same all the way through, use tabs to find the relevant details. click on contract and it will open up with the tab Main Contract and two other tabs. Type in the place of birth after using the drop down to filter it. Common Name doesn't generally have a set name. To change a name simply type in the boxes marked First Name, Last Name and Common Name. Use the drop down menu or the find tool (go to edit > find) to get to an item you want to edit. Choose the one called September 09 (or the name of another if one has been downloaded). Select the database desired by going to file > load database. Stadiums can be given a few minor changes like capacity and names. It allows full customisation of people, including personal details, contract, future transfers/loans, personality, how good they are and appearance, small editing of clubs by changing details of them including club detals (names, facilites, reputation, finances, etc.) kits, staff and players. ![]() The editor allows certain things to be changed. |
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